Blog
Filtering all posts with topic Geospatial
- Terrain Algorithms on the GPU with TaichiWriting CUDA kernels to calculate slope, aspect, and hillshading in Python.
- Visualizing Encoded GeoTIFFs with Space-Filling CurvesUsing Hilbert space-filling curves to visualize the effects of block sizes, interleaving, and compression on GeoTIFF file structure.
- Efficiently Exporting AlphaEarth Embeddings from GEEYou can maximize storage efficiency by losslessly quantizing the 64-bit satellite embeddings to just 8-bits.
- Measuring Dead Trees from Aerial PhotosA quick experiment measuring snag heights in burned forests with computer vision.
- Paleo MODISUsing machine learning to simulate a 22,000 year old satellite image.
- Summarizing 51 Years of Landsat DataI analyzed 11 million Landsat scenes to test out the new Earth Engine - BigQuery interface.
- Chasing SummerHow far would you need to travel every day to experience the same number of daylight hours year-round?
- Patch Metrics in Earth EngineImplementing common patch metrics from Fragstats, cloud-native style.
- Terrain Algorithms from ScratchSlope, aspect, and hillshading are ubiquitous in spatial analysis, but how are they made? Let's implement them from scratch in Python to figure out.